Performance Aspects of Exporting Video with Premiere Pro CS6

The question has come up a couple of times in my article on enabling CUDA support in Premiere Pro regarding why exports still take so long even with the GPU enabled. The reality is that while Premiere Pro does use the GPU for rendering exports, the process is slightly different and the results can be dominated […]

Processing Multi-Camera Video with Plural Eyes and Premier Pro CS6

For some work, such as interviews, it’s simply not possible or practical to shoot multiple takes to get multiple camera angles. For these situations, it’s necessary to shoot all the desired camera angles simultaneously with multiple cameras, and then sync the resulting files in post to produce the final edit. However, for VDSLR shooters, using […]

Enable CUDA in Premier Pro CS6 (and CC) without a Quadro

There’s probably a number of us out there that are using Adobe’s Premiere Pro CS6 to edit video for indy level and zero budget projects; and as that usually implies there’s 0 budget for a professional graphics solution to get things flying. Fortunately while it’s not supported by default in Premiere, most Nvidia gaming class […]